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384400 kilometers

personal blog about games and astronauts
Reblogged from discovergames

Anonymous asked:

Will you start a steam curation?

discovergames answered:

No, I think you need to be at least semi-well-known and have a lot of people respect (and agree with) your opinions before curating makes sense. Plus I’m broke, and have only mid-range hardware, meaning I’m completely out of the loop on new/expensive and certain graphically intensive games, and that’s probably not what you want from a curator.

I think the idea behind curation was the exact opposite of big well-known people telling their “flocks” what to buy and rather to encouraging more personal and direct recommendations for things that go unnoticed by these well-known outlets.
Also I would follow your curation page. And for the exact reasons you say no one would.

Posted on 2014_10_05 October 05 2014 2014年10月5日 by 384400kilometers

Anonymous asked:

Thanks! I'll give RPG maker a go. Is there any major difference between the different versions?

Mostly just minor stuff. I would recommend RPG Maker XP.
There also is an IG Maker (Indie Game Maker) but I have never used it.

Posted on 2014_10_05 October 05 2014 2014年10月5日 by 384400kilometers

Anonymous asked:

What would you say is the easiest program to use to get into games development?

Hm, that is a difficult question to answer generally.

Well the easiest would undoubtably be Twine, and it is really awesome, but you’re also limited in terms of what type of games you can make (Interactive fiction, text adventures).

I think Stencyl would also a pretty good start with, and very flexible. There also are a lot of ressources and guides for it.

I personally started out with RPG Maker and I still think it’s great for beginners (I even did a workshop for it a few months back), if you want to make top-down games like classic RPGs.

Also check out this: http://indiestatik.com/2013/11/04/game-dev-tools :)

Posted on 2014_10_04 October 04 2014 2014年10月4日 by 384400kilometers

Anonymous asked:

What program did you use to make 'Personal Trip to the Moon'? It seems like GameMaker, but you can never be too sure I guess.

I used FlashPunk. It’s a libary with which you can make flash-games pretty easily. You have to use a program like FlashDevelop with it and know a bit of coding (ActionScript) though (I’m going to do a video tutorial for HaxePunk soon, which is sort of like FlashPunk, if you’re interested in that). For the graphics I always use GIMP.

Reblogged from imtopf

imtopf:

Hey, i finished my LD30 entry and now you can play it (over here)

The theme was “Connected Worlds” and after not finishing in time (48hours) i gave it a little more time. A friend of mine did some music for it, his name is Jule Baetz.

It’s called “The Stitcher”.

I hope you can enjoy it and would like to know what you think about it!

Reblogged from tyowynn

tyowynn:

That moment when you see people like yourself in comics and books or in fanfiction, especially when you’re young, is eye-opening.
That intake of breath when you think: “Oh, people like me exist, and their stories are important.”

There are so many more more types of people and identities in the world than the ones you usually see on tv. If you don’t belong to a marginalised group, most of the time you won’t even notice that they’re not being represented.
If you create media in any way, please open your eyes to this and don’t only create “normal” white cishet male protagonists. After a while, it gets boring…

Posted on 2014_08_27 August 27 2014 2014年8月27日 by 384400kilometers

Hashtag Quinnspiracy

Sometimes I dream about being a famous game developer.

I imagine how it would be like.
How they would write really long articles about me on all the big news sites, like Kotaku and that other one.
How they would make forum threads about me. And they would post naked pictures of me. And there would be a poll where you could vote whether I’m a slut: “Yes”, “No”, “Maybe”, “I want a HD remake of Xenogears”.
How I would have my own hashtag on twitter. Something really hip sounding, you know? And people would talk about me all day. And I would sit there, refreshing the page, waiting…

I would be so cool.

I would have like 3000 follower, maybe 4000! And at least half of them would hate me.
And they would all read this post and like it and reblog it and re-reblog it and re-reblog the reblogs. And they would tell me why I’m wrong and why I’m right and they would send me death threats.

Oh, I try to imagine what they would sound like…

But I’m not one of the cool and important game developers. No…

I mean… I could be!
I could be like the one making games about being trans and sexuality and stuff and be really punk about it and release it on Newgrounds… but they already got one of those.
Or maybe I would be the one teaching herself how to program and making cool experimental games that try out new things and explore, like, the medium… but… they already have one for that.
Or I could write about hate and abuse inside games culture and call out all the bullshit and talk to my feminist friends… well… they already have one for that, too.
And that was so 2013 anyway, not like anyone cares anymore…

But still, sometimes I wonder…

When in thousands of years they would dig up my rotten, putrid corpse to study me. They would want to know so much about the one gamedev their internet archives said so much about.
They would wonder about this indie game movement of the early 21st century. And they would learn that indie games and gaming culture at large was actually performance art.
It was all about white dudes feeling nostalgic and the triple As vs the feminists and trying to trick people to spend money on make-believe hats and about being edgy and niche and about having a lot of tweets about rape jokes and about something called a steam?

And they would marvel at it all… and they would wonder…

Why was it called gaming culture?

Sometimes I dream about being a famous game developer.